v1.0.12 (Leaderboard fix and Balancing)
Yo sorry about the leaderboards being broken the last few days, I took some time off over the weekend, and of course some mfers decided to break the leaderboard for everyone. But technically it's my fault for not securing the leaderboards enough, I just never expected this many people to play fucking Megabonk lol. Anyway, it should be fixed now!
TLDR
- Leaderboards are fixed (I hope Shroud enjoyed his 2-day vacation).
- Final swarms now have some new stuff to prevent 5-hour long runs.
- (Hopefully) fixed a bug where Alt-F4 or crashes corrupted save files.
Changelog
Final Swarm Updates
The current meta required you to wear sunglasses and watch a slideshow / lightshow at 1.5fps for 5 hours to get a WR. This was never intended, and I don't think anyone actually enjoyed that, so I've stirred up some things.
- The Final Swarm is now harder to survive.
- Your executes and black holes won't really save you anymore... probably.
- New ghosts appear in the Final Swarm.
Game Performance & Audio
- Added Megachad's Theme to the game.
- Optimized FPS when using Dexecutioner and Black Hole.
Bug Fixes
- Spaceman's passive now properly works and gives XP increase per level.
- Fixed a bug where the Black Hole hitboxes were like 10x the size of the actual projectile.
- Fixed a bug where Spiky Shield didn't stack correctly.
- Weapon Duration Fix: Added max duration to weapons so that they don't stop shooting once you hit the projectile limit. This is a buff for pretty much all weapons like Dexecutioner, Axe, and Sword, which are now working properly and shooting their projectiles even with high duration.
Balancing
| Item/Character | Change | Details | | :------------------ | :----- | :-------------------------------------------------------------------------------------------------------------------------------------- | | Chaos Tome | Buff | Now gives 50% better rewards. | | Rolly Bones | Nerf | Enemies on Desert are now slower. | | Black Hole | Rework | Default size increased by 20%. Proc coefficient reduced (0.9 -> 0.7) to match similar weapons. | | Bush's Marksman | Buff | Passive cooldown reduced by 0.4s per 10 levels. Starts at 5s, caps at 1s at level 100. | | Joe's Dagger | Nerf | Now has a max damage increase cap of 200% per minute (per dagger). Unchanged early/mid-game, but prevents absurd late-game scaling. | | XP Tome | Nerf | XP gain reduced from 9% to 7%. |
Leaderboards
- Fixed some issues that allowed players to break the leaderboards for others.
- Removed the "All Leaderboards" button until I actually implement more leaderboard stuff, like character specific boards, etc.
- Set up a list of known cheaters that are banned globally and will never show up on the leaderboards again once caught. (Cheaters you better watch your ass or I'm clapping your cheeks back to the shadow realm where you belong.)
Future Updates
There's a lot more stuff I'm working on that's coming soon probably:
Upcoming Features
- Settings: Opacity setting for particles and projectiles.
- Map: Full sized map with fog of war so you can see where you've been.
- UI: More information when hovering stuff, like weapon stats, etc.
- Quests: Pinning / Tracking quests in-game when paused.
Major Features (Post-Common Feedback)
- Multiplayer!
- More maps, items, characters, and weapons.
Anything else you would like to see? :)
Written by
VedinadGames
Published on October 8, 2025
