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Game Database

Items Reference

Complete database of all items, equipment, and consumables

  1. Guides
  2. Reference
  3. Items
WeaponsItemsTomes
Anvil
legendary
Weapon upgrades can now have +1 to their stats, and you may be offered three choices instead of two.
Backpack
rare
+1 projectile count for all weapons.
Battery
common
Increase Attack Speed by 8%.
Beacon
rare
Charge Shrines become healing zones and spawn +2 extra shrines in future stages.
Beefy Ring
epic
Increase damage by +20% per 100 Max HP.
Beer
rare
Increase damage by 20%, but lose 5% Max HP.
Big Bonk
legendary
2% chance to BONK an enemy, dealing 20x damage.
Bloody Cleaver
legendary
Lifesteal now also triggers Bloodmark stacks, with a 50% chance to apply Bloodmark.
Bob (Dead)
epic
For every 14 units moved, summon Bob's ghost to attack an enemy.
Borgar
common
2% chance to spawn a healing Borgar upon killing an enemy.
Boss Buster
common
+15% more damage to Elites and Bosses.
Brass Knuckles
rare
Deal +20% more damage to nearby enemies.
Cactus
common
Shoots out spikes upon taking damage. Damage scales with Thorns.
Campfire
rare
Stand still and heal over time.
Chonkplate
legendary
Healing above Max HP allows you to Overheal by 75%. Also gives 20% Lifesteal.
Clover
common
Increase Luck by 7.5%.
Coward's Cloak
rare
Boost movement speed upon taking damage. Also gain +5% movement Speed.
Credit Card (Green)
epic
Permanently gain +2% Luck when opening a chest.
Credit Card (Red)
rare
Permanently gain +2.5% Damage when opening a chest.
Cursed Doll
common
Curses an enemy, dealing 30% of their max HP per second.
Cursed Grabbies
legendary
It increases overall difficulty by 10% but grants the ability to curse enemies on hit.
Demonic Blade
rare
Critical hits have a +25% chance to heal you.
Demonic Blood
rare
Increase Max HP by 0.5 per kill (caps at 200 stacks, for +100 HP).
Demonic Soul
epic
Increase damage by 0.1% per kill (Max +100% after 1000 kills).
Dragonfire
legendary
15% chance on-hit to summon dragonfire that applies a burn effect.
Eagle Claw
epic
8% chance to knock enemies into the air; deal +60% damage to airborne enemies.
Echo Shard
rare
+12% chance to spawn an extra XP shard when killing an enemy.
Electric Plug
rare
Upon taking damage, send out an electric shock to nearby enemies.
Energy Core
legendary
Shoot energy orbs at enemies.
Feathers
rare
Jump higher and further for better mobility.
Forbidden Juice
common
Increased Crit Chance by +10%
Gamer Goggles
epic
Increase damage the lower your current HP is.
Gas Mask
epic
Gain Armor and Overheal for every enemy infected with poison.
Ghost
common
Using an interactable (like a shrine or chest) summons friendly ghosts.
Giant Fork
legendary
Critical hits have a chance to become Megacrits.
Golden Glove
common
Earn +15% more gold from killing enemies.
Golden Shield
rare
Get extra gold when taking damage.
Golden Sneakers
rare
Gain gold by moving around.
Grandma's Secret Tonic
legendary
Critical hits have a 50% chance to explode, dealing 50% damage to nearby enemies.
Gym Sauce
common
Increases Damage by +10%.
Holy Book
legendary
+100 Max HP, +50 HP Regen. Healing radiates damaging energy to nearby enemies.
Ice Crystal
common
7.5% chance to freeze enemies on hit. Executes enemies upon reaching a certain health threshold.
Ice Cube
legendary
20% chance to inflict ice damage when hitting enemies, which can freeze them.
Idle Juice
rare
The longer you stand still, the more damage you do. Maximum +100% damage.
Joe's Dagger
legendary
1% chance to instantly execute an enemy. Each execute permanently increases your damage by 1% for the run.
Kevin
epic
25% chance on-hit for Kevin to punch you, dealing damage to yourself and activating on-hit effects.
Key
common
+10% chance to open chests for free.
Leeching Crystal
epic
+50 Max HP in exchange for -50% HP Regen.
Lightning Orb
legendary
25% chance on-hit to summon lightning that can stun enemies.
Medkit
common
+35 HP Regen.
Mirror
epic
Reflects damage and gives temporary invulnerability
Moldy Cheese
common
40% chance to poison enemies on hit.
Moldy Gloves
rare
Create a moldy poison cloud upon hitting an enemy.
Oats
common
Increases Max HP by +25.
Overpowered Lamp
legendary
+1 Increased chance to proc on-hit effects.
Phantom Shroud
epic
After evading, your next attack deals 2x damage and you gain a temporary attack speed and movement speed boost.
Power Gloves
legendary
8% chance upon hitting an enemy to create a giant blast, damaging and knokcing away enemies.
Quin's Mask
epic
Thorns damage has a 50% chance to explode and damage nearby enemies.
Scarf
epic
Deal +33% damage while airborne.
Shattered Knowledge
epic
XP shards now slice through enemies, dealing damage as they travel to you.
Skuleg
common
Increases Difficulty by +7%.
Slippery Ring
common
Increases Evasion by +15%.
Slurp Gloves
epic
Cast Blood Magic upon hitting an enemy, damaging nearby enemies and healing you for 7.5%. 9s cooldown.
Slutty Cannon
epic
20% chance to spawn missiles upon killing an enemy.
Soul Harvester
legendary
Killing an enemy summons two homing souls that attack other enemies.
Speed Boi
legendary
When taking damage below 50% Max HP, time slows down and you deal 2x damage for a short duration.
Spicy Meatball
legendary
Attacks have a 25% chance to explode, dealing 65% damage to surrounding enemies.
Spiky Shield
epic
Gain +2 Thorns for every 1% Armor. Also gain 10% Armor.
Sucky Magnet
legendary
Periodically drag in all XP around you.
Tactical Glasses
common
+20% more damage to enemies above 90% HP.
Thunder Mitts
rare
Upon hitting an enemy, clap their cheeks so hard it generates a lightning strike. 10s cooldown.
Time Bracelet
common
Increases XP Gain by 8%.
Toxic Barrel
epic
Release a wave of poison upon taking damage, poisoning all nearby enemies.
Turbo Skates
epic
Gain Attack Speed based on your Movement Speed (capped at +40% per stack).
Turbo Socks
common
+15% Movement Speed.
Unstable Transfusion
rare
27% increased chance to apply stack of Bloodmark when hitting an enemy.
Wrench
common
Charge Shrines 4% faster and gain +7.5% increased rewards from them.
Za Warudo
legendary
Upon taking damage that would kill you, freeze time. Breaks after one use.